

Though they may seem like trivial games at a first glance because of their simple graphics and interface, roguelikes usually provide a much greater gameplay detail depth then average commercial games. For example, in NetHack a player would press "r" to read a scroll, "d" to drop an item, and "q" to quaff (drink) a potion. The hero is controlled by short commands of one or a few keypresses rather than using a mouse or typing long sentence-like commands. However it is becoming increasingly popular to make use of graphics in roguelikes, numerous graphical versions are available for most of the traditional games and it is very common for the newer roguelike projects in development to use graphics, sometimes even sound. Further dungeon features are represented by other ASCII (or ANSI) graphics. For example, a Red Dragon might be represented by a red " D", whereas a Blue Dragon might be represented by a blue " D", each with their own abilities and required strategy by the player. Also, to further distinguish various creatures, a modern roguelike game will display different colored letters. A dog, for example, may be represented by the letter "d", and a dragon by a "D". Rogue itself only made use of capital letters, but modern roguelikes utilize different capitalization of letters to represent different monsters. Traditionally, the hero is represented by an sign, and other characters (usually enemy monsters) are represented by letters of the alphabet.
